Skip to main page content

Cris Barabas

He/him

PhD Student
McGill University

Sessions in which Cris Barabas attends

Monday 12 June, 2023

Time Zone: (GMT-05:00) Eastern Time (US & Canada)
10:45 AM
10:45 AM EDT - 12:00 PM EDT | 1 hour 15 minutes

3 PresentationsDesigning Inquiry-Based Pedagogies for STEM Education: Connecting Theory and Practice Shanmugavalli Narayanan and Anila AsgharThe role of the teacher in a project-based course in higher educationHélène Nadeau and Sylvia CoxDesigning and implementing a case-based instructional approach to a microeconomics course based on the Scholarship of Teaching and Learni...

10:45 AM EDT - 12:00 PM EDT | 1 hour 15 minutes

3 PresentationsAdaption and Co-regulation of Classroom Engagement in a Grade-Eight Knowledge Community: Co-designing Scripts, Roles, and TechnologyJoel Wiebe, Emilia Martin and Jim SlottaFostering Adolescents’ Self-Directed Learning Through Making: The Development of an Integrated ModelHeather Pearson and Adam DubeResources Mobilized to Notice Responsive Teaching in Mathematics...

1:45 PM
1:45 PM EDT - 3:00 PM EDT | 1 hour 15 minutes

Link to join the live stream: https://concordia-ca.zoom.us/j/86300688484 “Educators collaborating to innovate: The roles digital technologies can play”As blended learning is now ...

Tuesday 13 June, 2023

Time Zone: (GMT-05:00) Eastern Time (US & Canada)
9:00 AM
9:00 AM EDT - 10:15 AM EDT | 1 hour 15 minutes

3 PresentationsTeachers as video game designers: A collective autoethnography of our experiences, challenges, and triumphs Neerusha Baurhoo-Gokool, Jason Lapointe and Terry SaropoulosThree Semesters in Minecraft: Lessons Learned from a Fully Flipped Online ClassDarren Wershler, Bart Simon and Stuart ThielJeux sérieux en réalité virtuelle pour apprendre les sciences : de la...

10:45 AM
10:45 AM EDT - 12:00 PM EDT | 1 hour 15 minutes

Link to join the live stream: https://concordia-ca.zoom.us/j/86349273320 “Overcoming Challenges in Active Learning Environments”Despite active learning being recognized as a superior method of instruction in the classroom, most c...

3:15 PM
3:15 PM EDT - 4:30 PM EDT | 1 hour 15 minutes

Facilitating Engagement, Empathy and Critical thinking through the use of videogames in a College ClassroomJohnathan Mina and Pascale WarmoesThis project, which received the 2021 PREP research grant, investigates the use of entertainment-based videogames as an educational tool in CEGEP courses. Our research measures whether the videogames we choose had a measurable impact on our student’s critical thinking skills and empathy levels in both a Humanities and th...