Katie Bell
Sessions in which Katie Bell attends
Monday 12 June, 2023
Students Living with Chronic Pain: Visualizing Invisible Barriers to Learning Using Artificial Intelligence and Virtual Reality Valerie Bourassa and Hannah DerueIn this Demonstration/Performance Showcase, we wish to invite participants to visit the virtual reality creations inspired by the experience of chronic pain, designed by students and faculty at McGill University. We will be using a virtual reality Oculus set and the program Tilt Brush to illustra...
Getting back to basics: Connecting through notebook makingMelissa Rivosecchi, Aeron MacHattie and Muhammad OwaisBooks are an ancient form of technology that has remained central to human culture for thousands of years. Join us to learn about the basic elements of book binding and come away with two notebooks that you have created yourself. We will explore traditional methods of book binding and decoration and will also discuss ways to incorporate emerging tec...
Teaching Inclusive Teaching Strategies: A Game-Based ApproachMichael Reese and Reid SczerbaThis session will present an approach for teaching research-based, inclusive-pedagogical strategies in any modality. This approach is based on a card deck inspired by game design. The presenter will describe the approach and then model the workshop for participants so they can incorporate the approach in their academic departments and faculty development programs. The p...
Tuesday 13 June, 2023
3 PresentationsTeachers as video game designers: A collective autoethnography of our experiences, challenges, and triumphs Neerusha Baurhoo-Gokool, Jason Lapointe and Terry SaropoulosThree Semesters in Minecraft: Lessons Learned from a Fully Flipped Online ClassDarren Wershler, Bart Simon and Stuart ThielJeux sérieux en réalité virtuelle pour apprendre les sciences : de la...
A hands-on educational kit showcasing ethical and responsible use of AI to solve a societal issueMeghrig Terzian, Mauricio Buschinelli, Ann-Louise Davidson, Kristen Irvine and Tarik BikhandafneThis activity is a practical demonstration for teachers in STEM of how ethical and responsible AI can be used in the classroom to tackle a societal issue. Participants will use a Raspberry PI and sensors to read data and make AI decisions. The activity is one of three p...
Top Hat in action: Using technology to create engaging learning experiences in and outside the classAdina GrayThis workshop aims to provide educators with the knowledge and skills to effectively use Top Hat – a powerful technology platform- to engage their students and promote active learning. By the end of the workshop, participants will understand how to use Top Hat to create interactive readings and assignments outside of class, as well as how to use polls...
Facilitating Engagement, Empathy and Critical thinking through the use of videogames in a College ClassroomJohnathan Mina and Pascale WarmoesThis project, which received the 2021 PREP research grant, investigates the use of entertainment-based videogames as an educational tool in CEGEP courses. Our research measures whether the videogames we choose had a measurable impact on our student’s critical thinking skills and empathy levels in both a Humanities and th...