Brad Koldyk
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Sessions in which Brad Koldyk attends
Monday 12 June, 2023
Implementation of Case Studies in Scientific DisciplinesBeth Acton and Tania PeresCase studies provide an authentic learning activity by stimulating students' critical thinking, problem-solving, and decision-making skills. This workshop will guide science teachers in successfully integrating case studies into their curriculum by providing them with a comprehensive understanding of the best practices for case study design and implementation. During the worksho...
Designing Online Interactive Simulations for LearningCamila Lee, Preeti Raman and Justin ReichThis mini-workshop introduces the SALTISE community to Teacher Moments, an interactive digital clinical simulation platform that immerses educators in depictions of classroom life through video, audio, text, images, and animations. Participants are guided by AI agents to improvisationally respond to difficult moments in teaching through recorded audio and text. With ...
OPIEVA's Chatbot: for a portrait of interactivity in assessmentMarie-Claude Petit, Julie Rose, Séverine Locret, Diane Leduc and Chantal TremblayThe Interuniversity Observatory of Innovative Practices in Learning Assessment (OPIÉVA [Observatoire interuniversitaire sur les pratiques innovantes d’évaluation des apprentissages]) is organizing a symposium to present the design, development, testing and implementation of its first automated conversation tool or cha...
Link to join the live stream: https://concordia-ca.zoom.us/j/86300688484 “Educators collaborating to innovate: The roles digital technologies can play”As blended learning is now ...
Teaching Inclusive Teaching Strategies: A Game-Based ApproachMichael Reese and Reid SczerbaThis session will present an approach for teaching research-based, inclusive-pedagogical strategies in any modality. This approach is based on a card deck inspired by game design. The presenter will describe the approach and then model the workshop for participants so they can incorporate the approach in their academic departments and faculty development programs. The p...
Tuesday 13 June, 2023
A hands-on educational kit showcasing ethical and responsible use of AI to solve a societal issueMeghrig Terzian, Mauricio Buschinelli, Ann-Louise Davidson, Kristen Irvine and Tarik BikhandafneThis activity is a practical demonstration for teachers in STEM of how ethical and responsible AI can be used in the classroom to tackle a societal issue. Participants will use a Raspberry PI and sensors to read data and make AI decisions. The activity is one of three p...
3 PresentationsTeachers as video game designers: A collective autoethnography of our experiences, challenges, and triumphs Neerusha Baurhoo-Gokool, Jason Lapointe and Terry SaropoulosThree Semesters in Minecraft: Lessons Learned from a Fully Flipped Online ClassDarren Wershler, Bart Simon and Stuart ThielJeux sérieux en réalité virtuelle pour apprendre les sciences : de la...
Link to join the live stream: https://concordia-ca.zoom.us/j/86349273320 “Overcoming Challenges in Active Learning Environments”Despite active learning being recognized as a superior method of instruction in the classroom, most c...
Visual Classrooms: Leveraging Web-based Technology to Enhance Collaborative LearningLeslie Schneider, Alice Cherestes and Krista JohansenVisual Classrooms is a research-validated active learning platform to help students learn new skills, content, and concepts and practice applying them with a community of peers. The platform’s shared interactive collaboration space makes it easy for students to record and discuss their thinking on sticky-note-like posts usin...
Facilitating Engagement, Empathy and Critical thinking through the use of videogames in a College ClassroomJohnathan Mina and Pascale WarmoesThis project, which received the 2021 PREP research grant, investigates the use of entertainment-based videogames as an educational tool in CEGEP courses. Our research measures whether the videogames we choose had a measurable impact on our student’s critical thinking skills and empathy levels in both a Humanities and th...