Elizabeth Hirst
Sessions in which Elizabeth Hirst attends
Monday 12 June, 2023
3 PresentationsHelp! I have an online exam!Manasvini NarayanaWhat are we measuring, when we measure engagement?Theo StojanovReflective learning using an ePortfolio in a science seminar courseKatie Lucas For the full abstract of the presentations, please refer to the
OPIEVA's Chatbot: for a portrait of interactivity in assessmentMarie-Claude Petit, Julie Rose, Séverine Locret, Diane Leduc and Chantal TremblayThe Interuniversity Observatory of Innovative Practices in Learning Assessment (OPIÉVA [Observatoire interuniversitaire sur les pratiques innovantes d’évaluation des apprentissages]) is organizing a symposium to present the design, development, testing and implementation of its first automated conversation tool or cha...
Link to join the live stream: https://concordia-ca.zoom.us/j/86300688484 “Educators collaborating to innovate: The roles digital technologies can play”As blended learning is now ...
3 PresentationsLa passion : un vecteur d’apprentissage ?!Julie Gagné, Philippe Gagné and Avery RuebLeveraging Blended Learning for Enhanced Student Outcomes: An Interdisciplinary RoundtableNeerusha Baurhoo, Kevin Casey, Elena Naidenova and Nicholas ParkIntegrating policy, principles, and practice in assessment to promote equity and healthy learning environments...
Tuesday 13 June, 2023
A hands-on educational kit showcasing ethical and responsible use of AI to solve a societal issueMeghrig Terzian, Mauricio Buschinelli, Ann-Louise Davidson, Kristen Irvine and Tarik BikhandafneThis activity is a practical demonstration for teachers in STEM of how ethical and responsible AI can be used in the classroom to tackle a societal issue. Participants will use a Raspberry PI and sensors to read data and make AI decisions. The activity is one of three p...
Top Hat in action: Using technology to create engaging learning experiences in and outside the classAdina GrayThis workshop aims to provide educators with the knowledge and skills to effectively use Top Hat – a powerful technology platform- to engage their students and promote active learning. By the end of the workshop, participants will understand how to use Top Hat to create interactive readings and assignments outside of class, as well as how to use polls...
Facilitating Engagement, Empathy and Critical thinking through the use of videogames in a College ClassroomJohnathan Mina and Pascale WarmoesThis project, which received the 2021 PREP research grant, investigates the use of entertainment-based videogames as an educational tool in CEGEP courses. Our research measures whether the videogames we choose had a measurable impact on our student’s critical thinking skills and empathy levels in both a Humanities and th...