Ping Ng
Ping Ng is a Learning Experience Designer at eConcordia/KnowledgeOne who specializes in Gamification, XR and Simulation projects in education. He was part of the core team that created Game Creators’ Odyssey (https://gamecreatorodyssey.com/), a professional level, fully online game design program developed by Concordia in partnership with video game studio Ubisoft. He was also part of the design team of Faubourg à M’lasse VR, Concordia’s first VR module for an online course.
Sessions in which Ping Ng participates
Tuesday 3 May, 2022
Delivering experiential education via AI-powered simulation: Addressing pedagogical, usability, and implementation issuesGlen Farrelly, Athabasca University Track: Institutional technology/ Volet: La technologie institutionnelleType: Innovative teaching, technology or design techniqueNam...
Presentation Topic: Emerging Technology An augmented reality (AR) application design for teaching and learning K-12 mathematics conceptsHunhui Na, Florida State University and Ji Yae Bong, Concordia UniversityTrack: Institutional technology/ Volet: La technologie institutionnelleType: Innovative teaching...
Sessions in which Ping Ng attends
Monday 2 May, 2022
About this Keynote:Research-practice partnerships (RPP; Penuel & Coburn, 2013) is a model that holds the promise of bridging the gap between knowledge generated by research and its adoption into practice and vice versa. When considered as professional development, RPP can inform the co-design process and positively position practitioners, and other stakeholders, bringing greater inclusivity to...
Creating a learning experience that mirrors the real-worldTodd Rich, York University Track: Learning experience design / Volet: Conception des expériences d’apprentissage
Exploring the Use of NFTs in Open Education for Sustainable Development, Creativity and InnovationExplorer l'utilisation des NFTs dans l'éducation ouverte pour le développement durable, la créativité et l'innovationErica Hargreave, Ahimsa Media / StoryToGo / BCITTrack: Institutional technology/ Vol...
From Meta-studies to Metaverse: Disrupting the UniversityDes méta-études au Métavers : rompant l'universitéRay Gallon, University of Strasbourg; and Neus Lorenzo, University of Andorra Faculty of Education Track: Learning experience design/ Volet: Conception des expériences d’apprentiss...
Speed Networking SessionSpeed Networking Sessions are a type of networking session. This will be an opportunity to meet new people AND discover their interests. Feel free to share your contact information in your Wonder profile if you so desire.
Tuesday 3 May, 2022
About this Keynote: The prospect of developing an equity practice in education can be daunting. To begin with, the academy, at its inception, was designed to be exclusionary, in addition, today’s educators are increasingly stretched by day-to-day demands and societal changes. So getting it wrong, at least occasionally, is guaranteed. This keynote explores historical and contemporary inequities in ...
A kind of "What if we tried this?" Approach to Learning PhysicsUne approche de l'apprentissage de la physique du type "Et si on essayait ça ?" Javier Toro, Simple Science Education Co.Track: Learning experience design/ Volet: Conception des expériences d’appre...
OERs and Indigenous course development: Another form of colonial exploitation?Les REL et le développement de cours autochtones : une autre forme d'exploitation coloniale ?Joanne Etmanski Astorga, GEVC Inc;And Laura Arndt, Centennial College (on secondment)/ Six Nations of...
What Is Learning Experience Design (And Does Adopting It Require You to Leave ADDIE and SAM Behind?)Saul Carliner, Concordia UniversityVolet: Conception des expériences d’apprentissage / Track: Learning experience designType: One-hour Innovative Topic DiscussionOver the past few years, the term “learning experienc...
Great Minds Think Alike SessionGreat Minds Think Alike sessions are a type of networking session. Participants choose one of five topics of interest. A facilitator for the group will share a Google Doc so that all participants in the group can collaborate and share ideas
Wednesday 4 May, 2022
DescriptionWelcome to the Hallway via the platform Wonder! This networking platform is meant to simulate the live experience of informal networking and connecting with your peers in between sessions. The virtual room is open all day, you may revisit at any point during the day. Before joining the room...Make sure to turn off all video conferencing tools (Zoom) - Parallel video calls may lead to technical diff...
Annual General Meeting for the Canadian Network for Innovation in Education Please note that this meeting is reserved for CNIE members only. CNIE - 2022 AGM | RCIÉ - AGA de 2022Time: May 4, 2022 12...
About this Keynote: What lies ahead for OER and OEP? Join us for a discussion of the persistent challenges and surprising opportunities associated with open educational resources (OER) and OER-enabled pedagogy (OEP). About the Keynote Presenter: