Skip to main page content

Sana Ahmad

Student/ OER Instructional Design Assistant
Concordia University

Sessions in which Sana Ahmad attends

segunda-feira 12 junho, 2023

Time Zone: (GMT-05:00) Eastern Time (US & Canada)
10:45 AM
10:45 AM EDT - 12:00 PM EDT | 1 hour 15 minutes

Getting back to basics: Connecting through notebook makingMelissa Rivosecchi, Aeron MacHattie and Muhammad OwaisBooks are an ancient form of technology that has remained central to human culture for thousands of years. Join us to learn about the basic elements of book binding and come away with two notebooks that you have created yourself. We will explore traditional methods of book binding and decoration and will also discuss ways to incorporate emerging tec...

10:45 AM EDT - 12:00 PM EDT | 1 hour 15 minutes

Designing Online Interactive Simulations for LearningCamila Lee, Preeti Raman and Justin ReichThis mini-workshop introduces the SALTISE community to Teacher Moments, an interactive digital clinical simulation platform that immerses educators in depictions of classroom life through video, audio, text, images, and animations. Participants are guided by AI agents to improvisationally respond to difficult moments in teaching through recorded audio and text. With ...

1:45 PM
1:45 PM EDT - 3:00 PM EDT | 1 hour 15 minutes

Link to join the live stream: https://concordia-ca.zoom.us/j/86300688484 “Educators collaborating to innovate: The roles digital technologies can play”As blended learning is now ...

3:15 PM
3:15 PM EDT - 4:30 PM EDT | 1 hour 15 minutes

2 PresentationsDesigning for Collaborative Design-Based Research within a University Teacher Education Context Marta Kobiela, Enista Sharonne Chiniah, Midhat KiyaniCollaborative Curriculum Visioning and Analysis using CourseFlowEva Mary Bures For the full abstract of the presentations, please refer to the

terça-feira 13 junho, 2023

Time Zone: (GMT-05:00) Eastern Time (US & Canada)
9:00 AM
9:00 AM EDT - 10:15 AM EDT | 1 hour 15 minutes

A hands-on educational kit showcasing ethical and responsible use of AI to solve a societal issueMeghrig Terzian, Mauricio Buschinelli, Ann-Louise Davidson, Kristen Irvine and Tarik BikhandafneThis activity is a practical demonstration for teachers in STEM of how ethical and responsible AI can be used in the classroom to tackle a societal issue. Participants will use a Raspberry PI and sensors to read data and make AI decisions. The activity is one of three p...

10:45 AM
10:45 AM EDT - 12:00 PM EDT | 1 hour 15 minutes

Link to join the live stream: https://concordia-ca.zoom.us/j/86349273320 “Overcoming Challenges in Active Learning Environments”Despite active learning being recognized as a superior method of instruction in the classroom, most c...

1:30 PM
1:30 PM EDT - 2:45 PM EDT | 1 hour 15 minutes

Top Hat in action: Using technology to create engaging learning experiences in and outside the classAdina GrayThis workshop aims to provide educators with the knowledge and skills to effectively use Top Hat – a powerful technology platform- to engage their students and promote active learning. By the end of the workshop, participants will understand how to use Top Hat to create interactive readings and assignments outside of class, as well as how to use polls...

3:15 PM
3:15 PM EDT - 4:30 PM EDT | 1 hour 15 minutes

3 PresentationsLearning From Tool-Building: The Activity Theory Case For Agile Development of Education TechnologyJeremie ChoquetteCurious, Concerned, Confused? The need for AI Literacy for Educators Lesley Wilton, Rutwa Engineer, Stephen Ip, Clare Brett and Athena TassisAnimate to Teach and Gamify to Practice: Utilizing Authoring Tools to Create Unique E-Learning Experien...

3:15 PM EDT - 4:30 PM EDT | 1 hour 15 minutes

Facilitating Engagement, Empathy and Critical thinking through the use of videogames in a College ClassroomJohnathan Mina and Pascale WarmoesThis project, which received the 2021 PREP research grant, investigates the use of entertainment-based videogames as an educational tool in CEGEP courses. Our research measures whether the videogames we choose had a measurable impact on our student’s critical thinking skills and empathy levels in both a Humanities and th...