
Ping Ng is a Learning Experience Designer at eConcordia/KnowledgeOne who specializes in Gamification, XR and Simulation projects in education. He was part of the core team that created Game Creators’ Odyssey (https://gamecreatorodyssey.com/), a professional level, fully online game design program developed by Concordia in partnership with video game studio Ubisoft. He was also part of the design team of Faubourg à M’lasse VR, Concordia’s first VR module for an online course.
Sessions in which Ping Ng participates
9:45 AM
9:45 AM
- Deconstructing Gamification
- 9:45 AM - 10:10 AM | 25 minutes
- Using video game design principles as a jumping point, the presentation will provide a general overview of a common gamification techniques. The...
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11:15 AM
11:15 AM
- XR in Education: A Virtual Reality Case Study at Concordia
- 11:15 AM - 11:50 AM | 35 minutes
- The session will provide an introductory overview of what VR, AR and MR are. It will showcase some examples of XR usage at other universities, f...
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11:30 AM
11:30 AM
- Capturing Reality: Using Photogrammetry in Education
- 11:30 AM - 11:55 AM | 25 minutes
- Photogrammetry is a technology that offers the possibility to bring real-life objects into the digital world with photorealistic qualities. How ...
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Sessions in which Ping Ng attends
9:00 AM
9:00 AM
- Surviving and Thriving in the New Digital Future
- 9:00 AM - 10:00 AM | 1 hour
- Don’t miss the plenary session w...

10:00 AM
10:00 AM
- Concept mapping for designing, engaging, and collaborating
- 10:00 AM - 10:25 AM | 25 minutes
- Concept maps are graphical representations of concepts and their relationships to each other. This session will introduce the use of concept map...
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10:30 AM
10:30 AM
- Easy 3D Printing
- 10:30 AM - 11:15 AM | 45 minutes
- How to find, modify and create 3D files for printing. We will also covers the steps required to print them at the Technology Sandbox ( available...
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11:15 AM
11:15 AM
- Teaching Online with eConcordia: Leveraging Moodle for a New Generation of Online Courses
- 11:15 AM - 11:40 AM | 25 minutes
- This session will provide an introduction to eConcordia, Concordia’s partner for the development of fully online courses. The session will share...
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11:45 AM
11:45 AM
- Revamping the Moodle Learning Experience to Support a Fully Online Masters Program
- 11:45 AM - 12:10 PM | 25 minutes
- eConcordia was commissioned to help Concordia University develop its first fully online Master’s program. As part of this project, we created a ...
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12:15 PM
12:15 PM
- Using Mentimeter for engaging participants and collecting feedback
- 12:15 PM - 1:00 PM | 45 minutes
- Mentimeter is a cloud-based tool that lets you engage and in...
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- Making Accessibility Accessible: Tips to Try and Examples Applied
- 12:15 PM - 1:00 PM | 45 minutes
- This session will address the topic of accessibility and explore why making co...
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