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eConcordia is the gateway for all fully online credited courses at Concordia University. Our mission is to provide each Concordia faculty member with reliable, cost-effective online course development and delivery resources, and consequently empower students with knowledge through accessible, engaging and quality online learning experience.

Themes: Education, Curriculum Design, Online Learning 

Type of content: Videos, website 


What We Do at eConcordia: 

While creating online courses, we make sure that your custom blend of learning tools and technologies is designed not for the sake of using specific components but for students to reach the course learning objectives. 

How We Support Faculty: 

The creation of an online course comprises many stages, each with its particular challenges. With a consistent background and expertise in educational technologies, our team of experts is here to help all Faculty members from the first discussions about developing an online course up to the implementation and subsequent course offerings. 


We are a learning and eLearning consulting services company that provides businesses, professional organizations and institutions with reliable and cost-effective learning solutions.

Themes: Virtual Reality, Augmented Reality, Education, Gamification, Accessibility, Health & Wellness 

Type of content: Articles 


Universal Design for Learning:  

Universal Design for Learning: Multiple Means of Representation

This guideline refers to the What of learning as it relates to the recognition networks — specialized networks to sense and assign meaning to patterns we see — that influence people’s ways of learning. For this guideline to be applied effectively, educators must focus on presenting materials to students in diverse formats. The end goal of this principle is to have students that are resourceful and knowledgeable. For this, educators must focus on a number of aspects.

Universal Design for Learning: Multiple Means of Engagement

This guideline refers to the ‘Why’ of learning as it relates to the affective networks that touch upon ‘individuals’ interest and motivation to learn something new. For this guideline to be applied effectively, educators need to foster a learning environment where students are adequately challenged and motivated to learn. 

Universal Design Principles and Their Application in Education: 

It is essential to emphasize that accessible education is not a matter that concerns only a small population, as some people might have been led to believe. Instead, accessible instruction could benefit all students with and without disabilities. The Center for Applied Special Technology (2018) defines UDL as “an approach to teaching aimed at meeting the needs of every student in a classroom.” They also argue that UDL “is a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn.”

First Digital Profile of Quebecers with Disabilities: 

For the first time, the NETendances survey, which draws up a digital profile of Quebecers each year, focused on adults with disabilities. The notion of disability used in this context included any difficulty of a hearing, visual, cognitive, physical or psychological nature as well as any other long-term health problem. Of the 12,000 Quebecers aged 18 and over interviewed for the full survey, 3,743 had at least one of these difficulties.



2022 Learning and Elearning Trends 

Read about what the learning and elearning trends are going to be, as seen by our experts. 

Test your knowledge! 

Test your knowledge on a whole range of topics related to learning! 

The importance of emotions in learning 

Not so long ago, it was thought that learning was a strictly rational process in which emotions did not have a big role. This belief was formed together with a certain definition of intelligence derived from the “famous” IQ tests – yet designed to detect learning difficulties in children. We now know that emotions play such an important role in cognition that they can serve as a lever or, on the contrary, become a brake. Whether you are a teacher or a learner, here are some things to keep in mind!

Why Are We Cheating? 

Cheating is circumventing or violating legal or moral rules, pretending to respect them, in order to take unfair advantage of them. Cheating is everywhere: we have all heard of scandals that have splashed the world of sport, business, politics, etc. Many of us would also have cheated at least once during our school years… In short, if cheating seems to be part of human nature, it can take many forms and have varying degrees of severity.


Health and Wellness

Are You Languishing or Flowing? 

Given our current global context and paired with increased screen-time and social isolation, many people are particularly vulnerable to prolonged languishing. College students are part of this group. One research conducted in the United States and published in 2020 revealed that of the 195 college students who participated in the study: 89% reported difficulty in concentrating, 86% stated disruptions to sleeping patterns and, 82% had increased concerns about academic performance. However, as raised by Adam Grant, there is an antidote to languishing. It’s called Flow. Click on the link to learn more.

Rest and Recuperate Smartly 

We talk less about the importance of taking time off work than we do about eating well or being physically active. Our demanding lives and the performance culture we struggle to break away from mean that we too often ignore our signs of fatigue and persist as best as possible in our daily activities, whether we are workers or students. Difficulty concentrating, lack of motivation and mental wandering are part of our normality… In fact, knowing the modus operandi of our minds is essential to being able to rest and recuperate intelligently. Since the question is vast and complex, here are some “bite-sized” tips on how to replenish your cognitive resources.



Harry Potter, but Make it Online Learning: Gamifying Education 

I spent my teenage years waiting for a letter that never came—an owl-delivered offer of admission from Hogwarts School of Witchcraft and Wizardry. At the muggle elementary school I attended, we brewed no potions and flew no brooms. We studied basic arithmetic and practiced forming cursive letters in longhand. We learned serious subjects from serious textbooks. I thought that the Hogwarts curriculum, by comparison, offered a much more compelling academic experience. And the reason for this can be summarized in a single word: play.


Digging Deeper: 

Series of articles showcased by KnowledgeOne. 




XR & Gamification technologies have experienced rapid growth in recent years due to equally rapid hardware and software advancements, going from the proliferation of VR headsets to the democratization of various game engine tools that simulate virtual environments. 

The following is a short list of resources that deal with some of these subjects

VR/AR Association 

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between Members, that accelerates growth, fosters research and education, helps develop industry standards, connects member organizations and promotes the services of member companies. (Source:

Themes: Virtual Reality, Augmented Reality, Education, Healthcare, Gamification 

Type of content: Videos 

2021 VRARA Education Forum 2021:

The VRARA Education Forum brings together schools, colleges, universities and academics to discuss VR and AR as educational technologies. 

Digging Deeper: 

The VR/AR Association VRARA YouTube Channel

Games for Change 

Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games and immersive media. They convene stakeholders through their annual G4C FESTIVAL and foster the exchange of ideas and resources through workshops, design challenges, and consulting projects. (Source:

Themes: Gamification, Education, Diversity, Healthcare, Virtual Reality, Augmented Reality 

Type of content: Videos 

G4C2021 Games for Learning:

Founded in 2004, Games for Change is a 501(c)3 nonprofit that empowers game creators and social innovators to drive real-world impact through games and immersive media. We convene industry experts through our annual Games for Change Festival, inspire youth to explore civic issues and STEAM skills through our Student Challenge, and showcase leading impact-focused games and immersive experiences through live Arcades for the public.

G4C2021 XR for Change: (playlist of 20 videos) 

Experts discuss the impact XR can have on social change. 

G4C2021 Health & Wellness: (playlist of 23 videos) 

Experts discuss the impact gaming and gaming technologies can have on the field of healthcare (accessibility, therapy, medicine). 

G4C2021 Civics and Social Issues: (playlist of 30 videos)

Experts discuss the impact gaming and gaming technologies can have on changing the dialogue on social issues. 

Digging Deeper: 

Games for Change YouTube Channel 

eConcordia, XR, Gamification Resources